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ABOUT

Games should be fun, create wonder and make memories.

I have had the privilege of working at AAA studios such as Playground Games, Behaviour, Sony, Ubisoft, and BioWare. These amazing teams & projects have fuelled my passion for making exciting, fun, and unforgettable experiences. 

Primary skills include:

  • Vision Owner: Experienced in developing & communicating a game vision from concept to release.

  • Design Expertise: Experienced in world-building, game narrative, multiplayer (MP), games as a service, systems and IP creation across multiple genres & platforms.

  • Process: Process driven development that fosters creativity, respects resource and uses time effectively.

  • Leadership: I believe in transparency, clear communication, collaboration & respect.

  • Mentorship: Dedicated to nurturing talent, fostering happiness, ownership, confidence, & teamwork. 

  • Fixer: Experienced in galvanising teams together to turn around troubled developments into great games.

  • Fun Factor: A passion for crafting engaging & enjoyable gameplay experiences, with a focus on fun.

  • Gamer: Extensive games knowledge, I have always been a gamer and keep up to date with the latest releases.

Games History:

  • Dead by Daylight: All Platforms / Live Service Action Horror – Design Director

  • Horizon Call of the Mountain: Sony PSVR2 FPS / Action VR – Studio design director [78 Metacritic]

  • GRID Legends: Xbox Series X, PlayStation 5 & PC / MP racing – Creative director [76 Metacritic]

  • GRID 2019: Xbox One, PS4, Google Stadia, PC / MP racing – Creative director [76 Metacritic]

  • Forza Horizon 4: Xbox One, PC / MP open world racing – Chief designer [92 Metacritic]

  • Forza Horizon 3: Hotwheels DLC Xbox One, PC / Expansion DLC– Chief designer [87 Metacritic]

  • Forza Horizon 3: Blizzard Mountain DLC Xbox One, PC / Expansion DLC – Chief designer [87 Metacritic]

  • Forza Horizon 3: Xbox One, PC (closeout) / MP open world racing – Chief designer [92 Metacritic]

  • Finding Monsters: Original IP, Oculus Rift, Gear VR, Android / Kids adventure – Creative director 

  • EVE: Valkyrie VR: Oculus Rift, Sony VR/ MP FPS space combat – Lead Designer [71 Metacritic]

  • Age of Booty Android: Apple / MP deck builder – Lead Designer [76 Metacritic]

  • Konami IP reboot: PS4, Xbox One (unreleased) / 3rd Person action-adventure – Creative director 

  • Ryse: Xbox One (concept development) / 1st Person co-op action-adventure – Creative director  

  • Agent: BioWare PS3, Xbox 360, PC (unreleased) / 3rd Person episodic – Principal lead designer

  • 8 Days & The Getaway: PS3 (unreleased) / 3rd Person action-adventure – Lead level design 

  • Splinter Cell-Double Agent: Xbox 360 / 3rd Person stealth – Senior designer [85 Metacritic]

  • SSX on Tour Xbox: PS2 & GameCube / 3rd Person snowboarding– Senior designer [80 Metacritic]

  • Midnight Club 2: PS2, Xbox / Racing – Lead designer [85 Metacritic]

Interests:

  • Gamer: Including PlayStation 5, Nintendo Switch 2, Android, Xbox Series X and PC (Steam).

  • Retro Game Collector: Including PlayStation 1,2 ,3 & 4, PSP, Vita, Nintendo GBA, SNES, NES, Wii, Wii U, PC Engine, GameCube, Master System, Game Gear, Mega Drive, Mega CD, 32X, Arcade and OG Xbox.

  • Media: Comics, Movies, TV, books, with a fondness for sci-fi and fantasy. 

  • Creative: Currently authoring a book on game development, I paint skateboard decks and artwork, I am an amateur cook & DIY enthusiast as well as football fan. 

© 2023 by Sasha Blake. Proudly created with Wix.com

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