ABOUT
Games should be fun, create wonder and make memories.
I have had the privilege of working at AAA studios such as Playground Games, Behaviour, Sony, Ubisoft, and BioWare. These amazing teams & projects have fuelled my passion for making exciting, fun, and unforgettable experiences.
Primary skills include:
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Vision Owner: Experienced in developing & communicating a game vision from concept to release.
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Design Expertise: Experienced in world-building, game narrative, multiplayer (MP), games as a service, systems and IP creation across multiple genres & platforms.
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Process: Process driven development that fosters creativity, respects resource and uses time effectively.
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Leadership: I believe in transparency, clear communication, collaboration & respect.
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Mentorship: Dedicated to nurturing talent, fostering happiness, ownership, confidence, & teamwork.
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Fixer: Experienced in galvanising teams together to turn around troubled developments into great games.
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Fun Factor: A passion for crafting engaging & enjoyable gameplay experiences, with a focus on fun.
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Gamer: Extensive games knowledge, I have always been a gamer and keep up to date with the latest releases.
Games History:
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Dead by Daylight: All Platforms / Live Service Action Horror – Design Director
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Horizon Call of the Mountain: Sony PSVR2 FPS / Action VR – Studio design director [78 Metacritic]
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GRID Legends: Xbox Series X, PlayStation 5 & PC / MP racing – Creative director [76 Metacritic]
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GRID 2019: Xbox One, PS4, Google Stadia, PC / MP racing – Creative director [76 Metacritic]
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Forza Horizon 4: Xbox One, PC / MP open world racing – Chief designer [92 Metacritic]
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Forza Horizon 3: Hotwheels DLC Xbox One, PC / Expansion DLC– Chief designer [87 Metacritic]
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Forza Horizon 3: Blizzard Mountain DLC Xbox One, PC / Expansion DLC – Chief designer [87 Metacritic]
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Forza Horizon 3: Xbox One, PC (closeout) / MP open world racing – Chief designer [92 Metacritic]
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Finding Monsters: Original IP, Oculus Rift, Gear VR, Android / Kids adventure – Creative director
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EVE: Valkyrie VR: Oculus Rift, Sony VR/ MP FPS space combat – Lead Designer [71 Metacritic]
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Age of Booty Android: Apple / MP deck builder – Lead Designer [76 Metacritic]
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Konami IP reboot: PS4, Xbox One (unreleased) / 3rd Person action-adventure – Creative director
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Ryse: Xbox One (concept development) / 1st Person co-op action-adventure – Creative director
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Agent: BioWare PS3, Xbox 360, PC (unreleased) / 3rd Person episodic – Principal lead designer
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8 Days & The Getaway: PS3 (unreleased) / 3rd Person action-adventure – Lead level design
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Splinter Cell-Double Agent: Xbox 360 / 3rd Person stealth – Senior designer [85 Metacritic]
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SSX on Tour Xbox: PS2 & GameCube / 3rd Person snowboarding– Senior designer [80 Metacritic]
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Midnight Club 2: PS2, Xbox / Racing – Lead designer [85 Metacritic]
Interests:
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Gamer: Including PlayStation 5, Nintendo Switch 2, Android, Xbox Series X and PC (Steam).
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Retro Game Collector: Including PlayStation 1,2 ,3 & 4, PSP, Vita, Nintendo GBA, SNES, NES, Wii, Wii U, PC Engine, GameCube, Master System, Game Gear, Mega Drive, Mega CD, 32X, Arcade and OG Xbox.
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Media: Comics, Movies, TV, books, with a fondness for sci-fi and fantasy.
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Creative: Currently authoring a book on game development, I paint skateboard decks and artwork, I am an amateur cook & DIY enthusiast as well as football fan.