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Eight Days + The Getaway
Role: Lead Level Designer
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Lead level designer on the Eight Days project at Sony. Eight days was an amazing cover based action shooter with extreme destruction and action sequences. The economic crash that year closed all AAA development at Sony’s London studio.
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Establish locations, time line, story beats & level design development for '8 Days'
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Designed the cinematic driving/combat sequences in both the '8 Days' and 'The Getaway' projects
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Mentor the level design team as well as establish a new processes for level design creation gates
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