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Forza Horizon 4
Meta Critic Score: 92
Role: Chief Designer
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Design director (chief designer) for the BAFTA winning Forza Horizon 4 from concept through development. Mentored by the studio Creative director Ralph Fulton.
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Lead the design department including Game design, Level design, Car handling and Cinematics.
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Concepting & development of Forza Horizon 4 including game features, multiplayer experience, daily/weekly/monthly GaaS content, handling, world map, cinematic story telling & DLC.
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Schedule & manage resources for milestones, delivered on time to quality.
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Additional responsibilities included organizing the design structure, mentoring talent & refining cross discipline development processes.
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