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Silent Scope
Role: Creative Director
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Creative director for a Silent Scope pitched as a story lead arcade sniping stealth-em-up set to challenge Metal gear & Splinter cell.
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AAA development team of 70+ with direct reports from art, engineering, design, sound & the cinematic departments.
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Silent scopes vertical slice was called ‘the best game to come into the US office in years’ by Konami USA
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Sadly Konami Japan cancelled the project (+ many others) in an internal company shake-up.
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