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Splinter Cell: Double Agent
Meta Critic Score: 85
Role: Senior Designer
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Senior designer for Splinter Cell: Double Agent on the Xbox 360.
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Redesigned the core stealth system and AI to accommodate new daytime stealth maps.
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Overhauled the game's HUD for improved usability.
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Implemented a new hit system to streamline game tuning processes.
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Design & tuning of the 3C’s (camera, control, and character).
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Campaign mission design & feedback.
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Participating in a mentorship program for junior designers at the Shanghai studio.
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