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Splinter Cell: Double Agent

Meta Critic Score: 85

Role: Senior Designer

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Senior designer for Splinter Cell: Double Agent on the Xbox 360.  

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  • Redesigned the core stealth system and AI to accommodate new daytime stealth maps. 

  • Overhauled the game's HUD for improved usability. 

  • Implemented a new hit system to streamline game tuning processes. 

  • Design & tuning of the 3C’s (camera, control, and character). 

  • Campaign mission design & feedback.  

  • Participating in a mentorship program for junior designers at the Shanghai studio. 

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