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SSX on Tour
Meta Critic Score: 81
Role: Designer + Producer
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Under the mentorship of Steve Barcia, the creative director of Metroid GameCube, assumed dual roles as a producer and designer for SSX on Tour.
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Managing level production tasks and schedules, as well as leading the review process
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Designing gameplay elements such as sense of speed, trick systems, and AI behaviour.
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Balancing races and challenges to ensure engaging gameplay experiences.
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Contributing to the flow and structure of the campaign mode.
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