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SSX on Tour

Meta Critic Score: 81

Role: Designer + Producer

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Under the mentorship of Steve Barcia, the creative director of Metroid GameCube, assumed dual roles as a producer and designer for SSX on Tour. 

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  • Managing level production tasks and schedules, as well as leading the review process 

  • Designing gameplay elements such as sense of speed, trick systems, and AI behaviour. 

  • Balancing races and challenges to ensure engaging gameplay experiences. 

  • Contributing to the flow and structure of the campaign mode. 

 

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